
Alternatively, you can configure the environment from scratch as shown in this video tutorial. The environment is already set up in Verge3D's default cube project which you can use as a basis for your own app. Select a model, go to the Material tab, click on the small button near the material name (or near the New button is there is no material assigned) and select the appended material from the list.Įevee-based materials require the environment to be set up, otherwise the materials will look dark and non-reflective. Once a material is appended, you should be able to assign it to a model. select the material and click the Append from Library button. Then navigate to the library folder and click once on the blend file with the material you want to add.

In order to use a library material in a project, invoke the File / Append dialog. The folder environments contains 3 variants of HDR images that you can use for the environment (each variant comes in 3 resolutions: 1k, 2k and 4k). The textures used in the materials are located in the material_maps folder. Inside this folder there are blend files (one file per material).

Simply unzip the archive with a library pack to any folder on your computer. Material library is available in Soft8Soft store in the form of themed packs, for example:Īutomotive Material Pack (Eevee-based, in development). Below is the description of a recommended workflow on how to install and use these materials efficiently.įeatured materials from Verge3D material library.
